![]() ![]() (Some developmental discussion is still through the IRC channel today.) It was around this time that a standard for a plug-ins system was engineered so that emulators could interchange between the emulation code for game graphics, sound, and controller input. In 2001 various projects to emulate the N64 had to be organized into a community network. The project didn't even last a month after threats by concerned companies, but it was later in this year that users began to learn about another future in this emulation. ![]() The first project published to emulate the Nintendo 64 system, Project Unreality, had its time for less than a year in the 1997-1998 range, but the revolutionary emulator UltraHLE defined the first dedicated support to commercial N64 games in 1999.
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